There are two kinds of shaders in C.O.F.F.E.E., channel shaders and volume shaders. The former is created with the ChannelPlugin
class and the latter with the VolumePlugin
class.
Note: Due to the nature of rendering the code in a shader is very time critical. If you plan to develop complex shaders you might want to use the C++ API instead, which gives a better performance.
Examples: channelshaderplugin.cof, volumeshaderplugin.cof, channel.cof, volume.cof, volumetric.cof